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We've
seen works of art that pretend to move, but how can you make a picture
that REALLY zooms by? Here are a few ways to go about it.

Have you ever seen a flip book? Its a small storybook made only
of drawings. There is one drawing on every page, each one telling
a different part of the story. When the pages are flipped quickly, the
pictures actually seem to move. Its like watching a movie with a
beginning, middle, and end. Flip books are fun to make and use. Heres
how to make one with drawings you've created by hand.

a pencil
thin markers or colored pencils
an unlined pad of stiff paper (about 4 x 6 inches)

Think
of a simple story or event that you want to show in your flip book. Remember,
it should have a beginning, middle, and end. Some ideas to consider are:
a balloon blowing up and popping
a horse jumping over a fence
a car zooming down the street
a flower blooming--the example is shown below
You will
need to think of every single step in your story because a flip book needs
at least 25 pages to work well. Every drawing must be slightly different,
showing a progression from the previous one.

Start
with the first sheet of paper in the pad. Draw your first picture near
the edge of the pad so it can easily be seen when the pages are flipped.
(You may want to sketch in pencil first, and then use the markers or colored
pencils to fill in the shapes.)
Turn
to the next page and begin your second drawing. Look at your first drawing
as a guide. There should only be a small difference between the two pictures.
Continue
your drawings until your story is completed.
Make
a cover for your flip book with a title and a picture.
Now flip
the pages from front to back and watch your story in action.

If you have a printer
and know how to use a paint or drawing program, you can create pictures
with your computer. Use any graphics program to create a picture you like,
then save it as Picture 1. Reopen Picture 1, make slight changes to the
shape, color, or design, and save the file as Picture 2. Keep repeating
this process until you have at least 25 slightly different pictures. They
should all be about the same size. When you have enough pictures to tell
your story, print your files. Trim the blank space surrounding the image
and glue each picture onto a separate page of an art pad. (Be sure to
keep them in order and paste them close to the edge, so you can see them
while flipping through the book.) Decorate the cover and give it a title.
Another way to do this is to use the same image over and over again, suggesting
movement by adjusting its placement on the page. For example, you could
print out 25 pictures of a car, then paste the first one at the far left
edge of the book. On each page that follows, gradually move the car toward
the right side. As the pages are flipped, the car will seem to drive across
the scene. (You can also paint or cut out and paste different backgrounds
on different pages, so that the car seems to travel through a landscape
or a city.)
To save
time and paper, you can create more than one picture on a page and then
print and cut out the art. Heres how. Select the image you've just
drawn and use the copy command to duplicate it. Then paste that image
into the same document. Now you should have two pictures side by side
that are exactly alike. Change the shape or color in your picture to make
it a bit different from the first one. Copy the second picture, paste
it back into the document, and change it. That will be picture 3. Repeat
the copy-and-paste process, making a slight change to your picture each
time. After you have assembled at least 25 different images, print the
document, and then use a pair of scissors to cut out the pictures and
paste them onto the pages of your flip book.

If you have an animation program on your computer (many free or shareware
programs are available online), you can make a mini-movie. Here's how.
Each picture should be the same height and width. You'll need to number
the image files (for example: 01.gif, 02.gif, 03.gif, and so forth) and
save them as gif images. Each picture will be a separate frame in your
animation. (If you know how to use layers, you can save time by placing
all your pictures in one file, with each image stacked on top of the next
one in overlapping layers. Once you have all of them in the order you
like, export the layers as a gif animation.) You can also set the length
of time each frame will be displayed.
On the
computer, you dont need many frames to make your image move.
Sometimes just two or three different drawings are enough to suggest motion.
Heres
an example of the same flower we used in the flip book. Each of the four
frames is visible for half a second. You can create an animation that
plays once and stops, or you can set the animation to loop (which means
it starts over when it gets to the end of the sequence). The last frame
is blank to let people know the movie is starting over.
Now
look at the cat drawing on the right. Can you count how many frames were
used to create this animation? They go by quickly and there are a lot
more frames than you might think! Would you like to see
how this was made? Are you ready to create your own gif animation
now? Why not give it a try.
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© 2007 National Gallery of Art |